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FF9 / IX - Trance
About Trance
Well trance is similar to Limit Breaks from Final Fantasy 8 but different in a few ways.
In Final Fantasy 8 you get Limit Breaks by having your HP very LOW.
In Final Fantasy 9 you get in Trance by having your Trance meter full by being hit.
In Both Final Fantasy 8 and Final Fantasy 9 all the characters have different options for Trance/ Limit Break.In Final Fantasy 8 you can get Limit Break from your own party damaging you.
In Final Fantasy 9 you can't get trance from your own party damaging you.
How Trance Works
Well basically how trance works is, each time an enemy hits a character, the trance gauge increases by a tiny bit. If you die or get inflicted with the status effect Zombie, the Trance gauge will reset back to 0. And once it is full a little animation shows the character going into trance, and then you will have a new option next time it's your turn in battle. Now each time you do something while in trance, the gauge will go down by approximately one third, meaning you get 3 turns in trance. Once the gauge is emptied, your character will return to their normal selves, or if the battle ends your character will automatically return to normal.
Characters Trance Mode
Each character have different abilities while in Trance mode, below is a list of all the characters Trance modes:
-Zidane
Trance Name: Dyne
Replaces: Skills
Lets Zidane use special skills which are acquired by him learning the skills from each different weapon he equips. Once he has learnt the skill from a weapon he will learn a new Dyne ability. Here is a list of his Dyne Abilities:
| Name |
MP |
Description |
| Free Energy |
10 |
Deals physical damage to an enemy |
| Tidal Flame |
12 |
Deals physical damage to all enemies |
| Scoop Art |
14 |
Deals physical damage to an enemy |
| Shift Break |
16 |
Deals physical damage to all enemies |
| Stellar Circle 5 |
24 |
Deals physical damage to an enemy |
| Meo Twister |
32 |
Deals physical damage to all enemies |
| Solution 9 |
48 |
Deals physical damage to an enemy |
| Grand Lethal |
60 |
Deals physical damage to all
enemies |
-Vivi
Trance Name: Dbl Blk
Replaces: Blk Mgc
Lets Vivi cast a Black Magic skill he has learnt 2 times in a row.
-Dagger
Trance Name: Eidolon
Replaces: Summon
Lets Dagger use a summon which will keep attacking for the rest of the battle until you use another summon.
-Amarant
Trance Name: Elan
Replaces: Flare
Lets Amarant use a skill he has learnt on all of the enemies or all of the party.
-Eiko
Trance Name: Dbl Wht
Replaces: Wht Mgc
As with Vivi's "Dbl Blk", Eiko's "Dbl Wht" allows Eiko to use 2 of her learnt White Magic skills twice in one turn.
-Quina
Trance Name: Cook
Replaces: Eat
Increases Quina's chance of successfully eating an opponent by double. With just eat the enemies HP has to be at least 1/8th but with cook it only has to be 1/4th.
That is it for the characters Trance abilities, but where is Steiner and Freya you may ask? Well they don't have a Trance mode, well they do but it is different than the other characters.
When Steiner goes into trance, his attack power increase which allows his normal attacks to attack for major damage.
When Freya goes into Trance, her Jump ability changes and she stays in the air for a longer length of time and when she finally attacks, a barrage of spears comes down and hits the enemy for massive damage.
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