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FF9 / IX - Tetra Master

Introduction
Tetra Master is like Final Fantasy VIII's Triple Triad where 2 players take turns to place 5 cards each onto a 4x4 grid (In FFVIII it was a 3x3 grid) in where a random amount of squares are covered up by blocks, blocking you from placing a card there.
Now every card has a random amount of arrows (up to 8) pointing out from the card. The arrows determine which cards your card will attack when placed on the grid.

Example:
When a card is placed next to a card in where both sides that are touching, don't have arrows: nothing happens.
When a card is placed next to a card that has an arrow pointing to where the card was placed: nothing happens.
When a card with an arrow on a side is placed next to a card which doesn't have an arrow: the card is won.
When a card with an arrow on a side is placed next to a card which has an arrow on it's side where the other cards arrow is pointing: a battle occurs.
Battling
Each card has 4 letters and numbers on it near the bottom of the card. These numbers tells you the power of your card in a battle situation.

Now we will go through what each of the letters and numbers mean.

Here is an example of one: 2M14
Now the first one (the 2) is the cards attack power.
Next the second one (the M) is how your card attacks. If your card has an M it means it attacks using magic, a P means physical and an X means it can use both depending on which it decides to use.
The third one (the 1) shows you the cards Defense against physical attacks.
And lastly the forth one (the 4) shows it's Defence against magical attacks.

Now you know what the numbers and letters means, now to learn how a battle works. When two cards battle the attack powers are compared and the card with the higher power gets to attack. Once that's decided the winners chooses the way it will attack then both the cards defences for that attack type are compared and the card with the lower defense loses.
Also if the losing card has any other arrows facing outward and card on the end of those arrows are automatically yours. This is called a combo.
Winning
Once all the cards have been placed on the field the player with the most cards theirs, wins.

The winner doesn't go away empty handed, they get one of the opponents cards that they took control of in the game. But if you take control of all your opponents cards you get to keep all of your opponents cards.